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How can marbles save the world?
Energizing Everything Unit | Lesson 3 of 5

How can marbles save the world?

Energizing Everything Unit | Lesson 3 of 5
Lesson narration:
Scroll for prep
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DISCUSS:

Why do you think marbles have been so popular for thousands of years?

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DISCUSS:
Where does the red marble get the ENERGY to MOVE?
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DISCUSS:
Do you think the results of these two collisions will be the SAME or DIFFERENT?
Why?
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DISCUSS:
What do you think would happen if instead of staying FLAT, the end of the race
track went UPHILL?
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You’ll work with a partner.
Decide who will be Crash and who will be Pow.
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Get your supplies.
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Crash: Roll a piece of paper longways into a tube.
Pow: Tape the tube with small stickers.
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Pow: Fold your track on the thick black line.
Crash: Press down with your finger to make a good crease.
Then fold the page on the thin line and crease it.
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Crash: Fold one side over the gray area.
Pow: Use your finger to make a crease. Lift the fold up
to make a wall. Repeat for the other side.
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Crash: Hold the track so that it just meets the end of the tube.
Pow: Attach the track to the tube with a long sticker.
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Crash: Hold down the track and lift up the tube.
Pow: Tape the tube to an upside-down large cup.
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Crash: Cut a small cup in half.
Pow: Cut off the bottom of one of the halves.
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Pow: Attach the half cup without the bottom to your track
with a long sticker.
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Crash: Prop up the jump slightly with the other half of the
cup. Pow: Tape the other half of the cup to the ramp with a
tape roll.
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Pow: Tape pencils onto the lines on your Landing Zones sheet
with long stickers. Crash: Line up your Bumper Jumper. Tape
your Landing Zones sheet down with small stickers.
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If you need a natural stopping point!

Teachers: If you are short on time, this is a good stopping point.

You can come back and use your Bumper Jumper to explore next time.

If you’re continuing right now, advance to the next slide.

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Get these supplies
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Test your ramp.
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Round 1: Discuss where you think the jumper marble will
land. Write your prediction on your sheet.
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Crash: Put a marble on the star symbol. Pow: Drop the
bumper marble down the ramp. Circle where the jumper
marble lands on your worksheet. Repeat two more times.
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Score round 1. Put a point in the score box for EACH trial that
matched your team’s prediction.
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Round 2: Discuss where you think the jumper marble will
land. Write your prediction on your sheet.
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Play round 2. Circle on your sheet where the jumper marble
lands in each trial. Add a point to the score box for each trial
that matched your prediction.
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Round 3: Discuss where you think the jumper marble will
land. Write your prediction on your sheet.
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Play round 3. Circle on your sheet where the jumper marble
lands in each trial. Add a point to the score box for each trial
that matched your prediction.
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Discuss:
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Here’s what we said.
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If you need a natural stopping point!

Teachers: If you are short on time, this is a good stopping point.

You can come back and continue using your Bumper Jumper to explore what happens when you change the material of the marbles next time.

If you’re continuing right now, advance to the next slide.

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Get the rest of your supplies.
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Round 1: Discuss your prediction for which zone the foil ball
will land in. Write your prediction on your sheet. Play round 1.
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Round 2: Discuss and write your prediction. Play round 2.
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Round 3: Discuss and write your prediction. Play round 3.
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Discuss:
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DISCUSS:
When do you hear SOUND in these games?
Why does sound happen at those moments?
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DISCUSS:

What did you predict would happen in the collisions with the foil ball?

Why did you make that prediction?

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DISCUSS:

How could predicting what will happen in a collision be useful in the real world?

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# Anchor Connection

Discuss (1 of 2):

Look at the "Wonder" column of your class See-Think-Wonder chart. Have any questions been answered by this lesson?

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Discuss (2 of 2):

In the Ok Go Rube Goldberg machine, many objects collide. How does the speed of the first object affect the speed of the second object (the object that is hit)?

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energy


1 of 7

the ability to do an action
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motion


2 of 7

a change in the position of an object
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energy transfer


3 of 7

when energy travels from one place to another
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collision


4 of 7

when one object hits or crashes into another object
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sound energy


5 of 7

energy that is in the form of sound that can be heard
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predict


6 of 7

to guess what will happen based on things you know
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trials


7 of 7

repeated tests in an experiment
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🎉 That’s it for this lesson! How did it go?
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Lesson narration:

Grade 4

Energy & Energy Transfer

Collisions & Energy Transfer

4-PS3-3

375 reviews

Activity Prep

Print Prep
THIS LESSON WAS REVISED ON JUNE 1, 2023. Here is a link to the previous version.
In this lesson, students investigate how energy transfers when objects collide. In the activity, Bumper Jumper, students ask questions and make predictions about how far a marble will launch over a jump after colliding with other objects.
Preview activity

Exploration

15 mins

Grade 4

Energy & Energy Transfer

Collisions & Energy Transfer

4-PS3-3

375 reviews
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